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Changelog

01/03/2024
General:
  • General system stability improvements to enhance the user's experience.

EFT:
  • Fixed some weapons not working with Aimbot (M700 for example)
  • New weapons (9A-91, PKTM, RDPN, RPD, SPEAR 6.8, VSK-94) are now properly detected by Aimbot weapon group settings and are added to menu for per-weapon configuration
NOTE: Redownload Standalone Menu if using external!
01/01/2024
General:
  • General system stability improvements to enhance the user's experience.

Apex Legends:
  • Fixed Item ESP showing lower tiers of backpacks and knockdown shields
  • Fixed Gold Res ESP not working
01/01/2024
General:
  • General system stability improvements to enhance the user's experience.

Apex Legends:
  • Aimbot/Magnet Triggerbot now aim at the same speed regardless of FPS and mouse simulation mode. This makes config sharing more consistent. NOTE: This may require readjusting smooth settings!
  • Aimbot, Magnet Triggerbot and RCS are now more accurate when not using memwrite mouse simulation mode
  • Updated default config
  • Box, Bone, Hitbox and Info ESP changes:
* Visibility type has been added (only show when visible, invisible or both) * Separate category for enemies and teammates CS2:
  • Fixed Hitbox ESP scale not appearing in menu
NOTE: Redownload Standalone Menu if using external!
12/31/2023
General:
  • General system stability improvements to enhance the user's experience.
  • Updated German translations
  • Partially updated Chinese translations

EFT:
  • Fixed removing selected items in menu potentially crashing the menu
NOTE: Redownload Standalone Menu if using external!
12/31/2023
General:
  • General system stability improvements to enhance the user's experience.

EFT:
  • Updated default config
  • Fixed Visibility Type for Box, Bone and Info ESP not working properly with visible only type

CS2:
  • Fixed Hitbox ESP Aim Color not taking effect on upper body
  • Updated default config
  • Box, Bone, Hitbox and Info ESP changes:
* Visibility type has been added (only show when visible, invisible or both) * Separate category for enemies and teammates
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